
Health Points (HP) - The most obvious one, if it runs out, you die. Equip armors and shields that are resistant to the element the monster attacks with, equip weapons and pets that the enemy is weak against (can be seen by hovering on the portrait of the enemy).Įach turn you can either attack with your weapon, use an armor skill if there is one, or cast a spell (guest spells don't take a turn, other than some older ones).Įach inventory category can hold up to 8 items, with the Weapon and Armor categories having 1 slot already occupied with your default equipment. Guests - While not strictly in your inventory, some spells summon an additional ally to fight by your side, consuming some resources for each turn it's on your side of the field.
Spells - While this section is mostly dominated by Mages for obvious reasons, some spells can also be used by other builds.A lot of pets have a bundled effect making them more than just a damage source. Pets - An ally you can have by your side that deals damage as well.Armor - The main differentiator, providing both defenses against some elements, as well as playing a part in determining how much damage you deal.Shields - An item that provides some resistance to one or more elements.An item dealing damage with generally just one element. These generally have an upkeep of one of your resources. Miscs - Items that add some sort of functionality on top of the player (be it resistance, damage, or some other effect).This is a turn-based RPG, where each turn the player can control their equipped items without ending the turn, and attack in some form.
The Character Creation Screen & The Tutorial. You can learn them by yourself, but this is also a good introductory. There are a couple of aspects that you should be familiar with going into the game. This page is aimed at new and returning players alike.